@Home Gaming and Coding before the Microchip!

Given that the smallest computer available in the 1960s had a price tag of  $18,000 ($140,000 in today's dollars), required a small cargo van to move (with peripherals), and had RAM measured in 12 bit word lengths (12 total 0's and 1's, or Binary Digits), how did people code and game at home in the Age of Aquarius? The answer is that they used mechanical and basic electronic equivalents of the same Boolean logic and Binary systems behind the operations of even today's most sophisticated computers.

This program will explore several of the most popular coding tools and gaming systems of the period, provide generous hands-on exploration time with them, and give a healthy dose of the history (or nostalgia) behind the modern computer revolution.

Program Collection

Participants will have a chance to explore all of the following equipment in my collection:

Presentation

Ready to experience the blunt edge of computer technology?

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and class materials are for showcase purposes only and not meant to be used without explicit permission.

Logistics, Fee & Delivery Requirements

Duration: 2.0 hour interactive program  |  Age Range: 8-Adult  |  Participants: 4-30  |  Cost: Starting at $249 for 2 hours |  Requirements: Video Projector with HDMI port and speakers ; 8 large tables for presenter's items ; 1.0 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

Nothing like my XBox, Switch, or laptop, but still really cool!
— Bridget S.
Getting to play with computers from a museum was fantastic.
— Boyle M.

Funding Options

How do I get funding for STEMpunk?

Testimonials

What do our partners have to say?

Programs Catalog

What programs do we offer?

Contact

How do you contact us?