Feel the Power of The Force
(of Static Electricity)

The Force (of Static Electricity) surrounds us, binds us, and is a whole lot of fun to explore! Come Padawans, learn the secrets of static electricity and join interactive demonstrations on how you can harness its Force to move objects, generate lightning, propel starships, and more. Join me and ‘SH0-K3R’ my 600,000-volt Van de Graaff generator as we show you cool ‘Jedi’ tricks and help you perform more than a few of your own while learning the Physics behind The Force (of static electricity)!

Steampunk Version

I also have an entertaining, show-stealing Steampunk version of this program by my nefarious alter ego Doktor Silas Conundrum. If you dare, check out Doktor Conundrum's Electric Imaginarium.

Presentation

Curious to feel the charged atmosphere for yourself, not to mention get a good jolt of nostalgia for our favorite space opera? 

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and  materials are for showcase purposes only and not meant to be used without explicit permission.

Logistics, Fee & Delivery Requirements

Duration: 2.0 hour interactive program |  Age Range: 6-Adult  |  Participants: 4-70  |  Cost: Starting at $249 for 2 hours  |  Requirements: Video Projector with HDMI port and speakers ; 2 large tables for presenter's items ; electricity hookup ; 1.0 hour setup and breakdown times ; additional travel charges may apply. Contact for details. | Stage Show Note: For large venues the Van de Graaff Generator requires a 20 amp power source that is on a separate circuit from any audio/visual equipment.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

“You could say that I was ‘shocked’ to discover how much static electricity really is like Jedi powers. I wonder if Lucas knows about this.”
— Monique J.
“This has been my favorite program of the year! The Jedi theme was really cool and it made the science stuff really make sense.”
— Brody L.

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@Home Gaming and Coding before the Microchip!

Given that the smallest computer available in the 1960s had a price tag of  $18,000 ($140,000 in today's dollars), required a small cargo van to move (with peripherals), and had RAM measured in 12 bit word lengths (12 total 0's and 1's, or Binary Digits), how did people code and game at home in the Age of Aquarius? The answer is that they used mechanical and basic electronic equivalents of the same Boolean logic and Binary systems behind the operations of even today's most sophisticated computers.

This program will explore several of the most popular coding tools and gaming systems of the period, provide generous hands-on exploration time with them, and give a healthy dose of the history (or nostalgia) behind the modern computer revolution.

Program Collection

Participants will have a chance to explore all of the following equipment in my collection:

Presentation

Ready to experience the blunt edge of computer technology?

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and class materials are for showcase purposes only and not meant to be used without explicit permission.

Logistics, Fee & Delivery Requirements

Duration: 2.0 hour interactive program  |  Age Range: 8-Adult  |  Participants: 4-30  |  Cost: Starting at $249 for 2 hours |  Requirements: Video Projector with HDMI port and speakers ; 8 large tables for presenter's items ; 1.0 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

Nothing like my XBox, Switch, or laptop, but still really cool!
— Bridget S.
Getting to play with computers from a museum was fantastic.
— Boyle M.

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What Do 350+ Years of Science, Architecture, and Engineering Have in Common?
~ The Slide Rule! ~

The Slide Rule is a mechanical analog computer that in the right hands can do all of the following with accuracy and precision:

  • Multiplication

  • Division

  • Proportions

  • Squares and Square Roots

  • Cubes and Cube Roots

  • Sines, Cosines, Tangents, and Cotangents

  • Logarithms

  • ... and more (depending on the Rule used)!

This program explores the Slide Rule’s role in history’s greatest engineering and scientific achievements, beginning with its invention in the 1600s and ending with its obsolescence in the 1970s. Best of all, we'll have the chance to learn how to use the Slide Rule and see for ourselves how computing was done before the age of electricity and silicon. During this program students will follow my lead in using the venerable Pickett Mircoline 120 Student Prep Slide Rule to perform a range of mathematical operations. Each student will have her/his own slide rule during the program.

*No Advanced Math Skills Required in this program!*

Only everyday experience doing multiplication and division is needed to begin.

Why A Program on Slide Rules?

When you work on electronic calculators and screens, numbers appear out of nowhere, transform mysteriously inside microcircuits, and then disappear into electronic oblivion, all at the tap of a key. Slide Rules provide a physical, observable pallet for numbers and a way to visualize and even feel how they relate, operate, and change during mathematical operations. The tactile and visual input of a Slide Rule can transform your understanding of math and boost your confidence and proficiency in tackling equations. You'll also develop an appreciation for the genius behind the Slide Rule and the three centuries of invention, calculation, and construction it made possible before our modern world.

Presentation

Want to step into the Slide Zone?

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and class materials are for showcase purposes only and not meant to be used without explicit permission.

Logistics, Fee & Delivery Requirements

Duration: 2.0 hour interactive program  |  Age Range: 8-Adult  |  Participants: 4-30  |  Cost: Starting at $249 |  Requirements: Video Projector with HDMI port and speakers ; Document Projector with Lighting, Zoom, and Image Rotate (I can provide) ; 1 large table for presenter's items ; tables and chair for participants ; 0.5 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

It has been decades since I used one of these. A great refresher course!
— Etta J.
It’s incredible that a stick can make so much math happen!
— Monica A.

Slide Rule Links

Manuals for a variety of Slide Rules are available at the National Museum of American HistoryGreg's Slide Rules and The Slide Rule Museum. You can also take the Illustrated Self-Guided Course on How to Use a Slide Rule, some parts of which we will use in the program.


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Relive History's Greatest Scientific and Engineering Achievement (and the Events that Led Up to It)

A re-creation of the day the Earth stood still as it watched humans walk on the Moon and realize a dream of exploration bridging both cultures and time. Through remastered and previously unseen period video and images we’ll relive the Cold War, the Space Race, the Mercury, Gemini, and Apollo Projects, and witness the Apollo 11 journey, the Eagle’s landing, and humanity’s first steps onto another world.

Presentation

Want a taste of the experience  that awaits? View our presentations below.

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and class materials are for showcase purposes only and not meant to be used without explicit permission.

LOGISTICS, Fee & Delivery Requirements

Duration: 1.0 hour presentation program  |  Age Range: 6-Adult  |  Participants: 4-500  |  Cost: Starting at $199 for 1 hour  |  Requirements: Video Projector with HDMI port and speakers ; 1 large table for presenter's items ; 0.5 hour setup and breakdown times ; Microphone for larger audiences ; Small Group Add-On Program: The Technology that Made Apollo (and our Modern World) Possible, 1.0 hour + additional $49 ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

“Richard reminded me what it was like to be 10 again and watching the landing with my parents. He brought back so many memories and reminded me why we were in the space race to begin with.”
— Edith S.
“Even my parents weren’t around when [the moon landing] happened, but this presentation made me feel like I know what it was like to be there.”
— Connor R.

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A Race to the Moon against the Baron!

Her Majesty's Extraordinary Adventurers are back, and this time the sky's the limit - literally. Prussia's Baron von Vaderstein has discovered a working alien spaceship buried at the base of the Giza pyramids and has used it to launch himself on a journey to the vessel's ancient point of origin - the Moon! The Adventurers have uncovered  a spaceship of their own, a twin to the first in every way, but its functions are a mystery to the Adventurers. Can they learn the mathematical and logical principles of the ship's marvelous alien Mechabrain to undertake their own voyage? If so, can they catch up to the Baron, or perhaps even beat him to the Moon? And what awaits them all when they reach the ships' ancient Lunar home?

Key Topic Areas

This program features marble-driven computers and vintage calculating instruments that teach  mechanical logic, mathematical principles, and the processes of modern digital computing. Participants will work within the adventure role play narrative of the story to solve situational problems dealing with:

  • Roots, square roots, cubes, cube roots

  • Binary math and principles of mechanics and logic

  • Multi-digit addition, subtraction, multiplication, and division

  • Ratio and rate reasoning

  • Graphic points on a four quadrant plane

Presentation

Interested in joining the adventure of a lifetime and putting your mathematical and logical talents toward the quest for the Moon?

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and materials are for showcase purposes only and not meant to be used without explicit permission.

Components of the alien mechabrain

A sample of my ever growing artifacts-in-computing collection that are part of the program. Click on any photo to learn more about a device. Use the arrows at the left and right to move to different photos or simply allow the photos to scroll automatically.

Logistics, Fee & Delivery Requirements

Duration: 2.0 hour basic program -OR- 3.0 hour full program |  Age Range: 8-Adult  |  Participants: 10-30  |  Cost: Starting at $249 for 2 hours ; $269 for 3 hours  | Requirements: Video Projector with HDMI port and speakers ; Document Camera with light, rotate, and zoom ; 1 large table for presenter's items ; 10 medium tables with 4 chairs each for hands-on stations ; 1.0 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.


Funding Options

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Get the Ball Rolling with Marble-driven Computing, Gaming, and Fun!

Marbles are for more than just ... well ... marbles! Enter a world where marbles power kinetic machines, act as electrons moving through physical logic, and combine to create calculations and games unlike any you've seen before. You'll learn a 'bit' about binary numbers (the foundation of all computer operations), have hands-on time programming marble driven computers for gaming, math, and problem solving, and use a marble-based binary calculator to perform simple addition. When you're ready, try your hand at building a a two digit marble calculator or a marble run from cardboard boxes, cereal boxes, paper towel/toilet paper tubing, and other materials from your own recycling.

Digi-Comp II

Marble Based Computation

Marble Climb - STEMpunk

Marble Elevator

Perpetual Motion Machine

Turing Tumble

Programmable Marble Computer

Dr. Nim Game

First Mechanical Digital Computer Game

Marble Gravity Maze

from Thinkfun

Marble Calculator

Binary Adding Machine

Think a Dot

Computer Logic/Switching Game

sized-CardboardMarbleRun-grayed.png

Custom Marble Run

Designed from Recycled Materials by YOU!

Presentation

Want to get your marble groove on?

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and class materials are for showcase purposes only and not meant to be used without explicit permission.

Logistics, Fee & Delivery Requirements

Duration: 2.0 hour interactive program  |  Age Range: 8-Adult  |  Participants: 4-30  |  Cost: Starting at $249 for 2 hours |  Requirements: Video Projector with HDMI port and speakers ; 6 large tables for presenter's items ;  Collection of cardboard boxes, toilet paper/paper towel tubing, cereal boxes, and other items from recycling ; 0.5 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

This class was really on the ball! Unusual, challenging, and way more fun than a game of marbles!
— Sangita P.
Using and programming a marble powered computer was just plain awesome!
— Kyle F.

Funding Options

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The Wonders of Simple Machines Mirroring Life

Before the invention of the electric motors, software, and computers that power today's toys and robots, there was the age of mechanics where motion was driven by cranks and gears, coding was done with cams and followers, and simple machines created surprisingly complex engines mirroring the processes of life. This program investigates the basic mechanisms of vintage automata, explores their progression from giant mechanations in medieval towers to miniature curiosities in royal parlors, and demonstrates their inspiration for the industrial revolution and modern computing and robotics.

There will also be time at the end for guided, hands-on exploration of my automata collection (see below) that will highlight their application of simple machines. Note that this program is based on the excellent BBC Four documentary Mechanical Marvels, Clockwork Dreams.

PRESENTATION

Intrigued by the concept of medieval and modern machines that mirror life?

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and materials are for showcase purposes only and not meant to be used without explicit permission.

Automata COLLECTION

See my hands-on collection of automata implementing a variety of mechanical principles in mirroring lifelike motion. Click on any photo to learn more about a automaton. Use the arrows at the left and right to move to different photos or simply allow the photos to scroll automatically.

LOGISTICS, Fee & Delivery Requirements

Duration: 2.0 hour interactive program |  Age Range: 8-Adult  |  Participants: 4-30  |  Cost: Starting at $249 for 2 hours |  Requirements: Video Projector with HDMI port and speakers ; 1 large table for presenter's items ; 8 medium tables with 4 chairs each for hands-on stations ; 0.5 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

“This was really interesting! I am excited to go home and try to build some of these creations myself.”
— Alicia B.
“Automata - more than meets the eye! Haha. Seriously though, I loved learning about lifelike machines.”
— Ryan C.

Funding Options

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Difference Engines: Babbage and Beyond

Ever since reading the 1990 Steampunk classic The Difference Engine by William Gibson and Bruce Sterling I have been intrigued by mechanical computing and its historical, social, and literary impacts on real and imagined societies. This program shares that interest with others by exploring a brief history of computing before the age of silicon and giving participants guided hands-on time exploring and using rare analog computing machines and artifacts from the 15th-20th centuries.

See my image carousel in the next section for a visual tour of the devices available in this program. If you are interested in a comprehensive look into computing ranging from Analog to Artificial Intelligence, consider my program Art & History of Computing.

Presentation

Interested in learning about the bone, bronze, and iron ages of computing?

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and materials are for showcase purposes only and not meant to be used without explicit permission.

Computing Artifacts Collection

See my hands-on collection of computing artifacts ranging from the 15th - 20th centuries. Click on any photo to learn more about a device. Use the arrows at the left and right to move to different photos or simply allow the photos to scroll automatically.

LOGISTICS, FEE & Delivery Requirements

Duration: 2.0 hour interactive program  |  Age Range: 8-Adult  |  Participants: 4-30  |  Cost: Starting at $249 for 2 hours  |  Requirements: Video Projector with HDMI port and speakers ; 1 large table for presenter's items ; 10 medium tables with chairs for hands-on stations ; 0.75 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

“More than just hands-on, it was hands-full. And brain-full, too. Great!”
— Jenny S.
“I really enjoyed seeing how computers have evolved and getting to use the old calculators.”
— Lavender W.

Funding

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Contact Us - STEMpunk

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A History of Secrecy Before the Digital Age

Today's digital security has its roots in physical encryption that dates back at least 2000 years. This program discusses eleven of the classic ciphers starting with the Spartan Scytale of 200 BCE, moving through to the Alberti and Vigenère ciphers of the 14th and 15th centuries, and ending with the German Enigma Machine of World War II. Attendees use vintage ciphers and signal devices to encrypt, send, receive, and decrypt messages.

See my image carousel in the next section for a visual tour of the devices available in this program. 

PRESENTATION

Want to make or break encryption history's greatest ciphers?

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and materials are for showcase purposes only and not meant to be used without explicit permission.

Ciphers & Signalers COLLECTION

See my hands-on collection of reproduced  historical ciphers as well as my vintage  signaling devices. My program kit includes 2 of each type of cipher, 4 telegraph signalers, 4 flash signalers, and 2 semaphore flags. Click on any photo to learn more about a device. Use the arrows at the left and right to move to different photos or simply allow the photos to scroll automatically.

LOGISTICS, FEE & Delivery Requirements

Duration: 2.0 hour basic -OR- 3.0 hour full program |  Age Range: 8-Adult  |  Participants: 4-30  |  Cost: Starting at $249 for 2 hours, $269 for 3 hours  |  Requirements: Video Projector with HDMI port and speakers ; 1 large table for presenter's items ; 10 tables with 4 chairs each ; 1.0 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

“This was great! My friends and I are going to make our own texting app ciphers now!”
— Own G.
“My favorite part was using the old telegraph sets to send and receive messages.”
— Kiaha V.

Funding Options

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The Gymnastics of Light in Everyday Objects and Places

This program offers an elegant and fun exploration of what light is, where it comes from, and how it behaves in our world. Demonstrations and hands-on opportunities with lenses, mirrors, light boxes, and lasers will give participants ample opportunity to study and explore the wonders of light reflection, refraction, transmission, and absorption.

Presentation

Would you like to be enlightened about the unexpected and surprising movements of color and light in both physics and physiology?

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and materials are for showcase purposes only and not meant to be used without explicit permission.

Logistics, Fee & Delivery Requirements

Duration: 1.5 hour interactive program  |  Age Range: 6-Adult  |  Participants: 4-60  |  Cost: Starting at $249 for 2 hours  |  Requirements: Video Projector with HDMI port and speakers ; 2 large tables for presenter with electricity; 5 medium tables for hands-on stations, 3 with electricity ; 0.75 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

“This program was quite enlightening, you might say. I didn’t realize there was so much physics in a drop of water.”
— Jemma M.
“I loved how you made everything so easy to understand and how you had something we could touch for each of your points.”
— Greg I.

Funding Options

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A Panoramic View of Computing

Come on a journey in computing starting with a 20,000 year old baboon fibula and move through the progression of beads to cogs, tubes to silicon, and quantum particles to what lies beyond. Together we'll explore the long and surprising history of computing and get hands-on experience with examples of computing machines and artifacts from the 15th to 20th centuries (see below). A panoramic view of the art and ingenuity behind the millennia of computer evolution and innovation awaits.

See my image carousel in the next section for a visual tour of the devices available in this program. For a version of this program covering only analog to before the onset of digital computing, see my Difference Engines: Mechanical Brains, Analog Computers offering.

Presentation

Interested in tracing the evolution of computers from mechanical to digital and beyond? Explore the presentations below to feed your curiosity and browse some of the photos to get a look at my collection of hands-on examples of computing from centuries past.

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and materials are for showcase purposes only and not meant to be used without explicit permission.

Computing Artifacts Collection

A sample of my ever growing artifacts in computing collection. Click on any photo to learn more about a device. Use the arrows at the left and right to move to different photos or simply allow the photos to scroll automatically.

Logistics, Fee & Delivery Requirements

Duration: 2.0 hour basic program -OR- 3.0 hour full program |  Age Range: 8-Adult  |  Participants: 10-30  |  Cost: Starting at $249 for 2 hours ; $269 for 3 hours  | Requirements: Video Projector with HDMI port and speakers ; 2 large tables for presenter's items ; 10 medium tables with 4 chairs each for hands-on stations ; 1.0 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

“Well researched, well-crafted, and wonderfully entertaining.”
— Robert M.
“I’m in awe about what people used to have to do to use a computer. This was amazing!”
— Mikala T.

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Victoriana, Paleo-Futurism, and Punk at their Best

What happens when we look at the 19th and even 20th centuries’ predictions about our world of today? We find that much of the past’s science fiction has become science fact, but we also find some fascinating departures that are ripe for exploration. Learn how you can use history’s facts and fictions along with the past’s imagined futures to inspire your retro sci-fi writing today.

Presentation

Want a peak into the fun and creativity that awaits?

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and materials are for showcase purposes only and not meant to be used without explicit permission.

Logistics, Fee & Delivery Requirements

Duration: 2.0 hour interactive program |  Age Range: 8-Adult  |  Participants: 4-30  |  Cost: Starting at $249 for 2 hours  |  Requirements: Video Projector with HDMI port and speakers ; 1 table for presenter ; tables with chairs for participants ; 0.5 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

“I feel completely prepared me to venture into the world of writing steampunk.”
— Alonzo G.
“This program is exactly what I needed to get me writing in the genre!”
— Jenny H.

Funding Options

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Steampunk Writing Resources

New to the steampunk genre or just looking to expand your knowledge of its tropes and conventions? The links below will help. 

TIPS & TOOLS FOR WRITING SCIENCE FICTION

Need some help getting your sci fi story off the ground or refining your idea? Check out these links that are sure to help you get started and focus on what matters. 

The Doctor, Gallifrey, and Beyond

A workshop for Whovians wanting to try their hand at writing fan fiction. First we’ll explore the legends of Gallifrey, the Timelords, and The Doctor. Then we'll revisit those legends using Joseph Campbell’s famous Hero’s Journey and the Monomyth to learn the secret to writing a great Doctor Who story. Lastly we’ll dive into the Character Generation and Worldbuilding Lab where we’ll create new characters, settings, genres, and plot lines to inspire your future writing.

Presentation

Want to see the fun and creativity that awaits? Use the links below to view the workshop presentation, download the participant handouts, and explore STEMpunkED's Doctor Who Pinterest board as well as other resources.

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and class materials are for showcase purposes only and not meant to be used without explicit permission.

Logistics, Fee & Delivery Requirements

Duration: 2.0 hour interactive program  |  Age Range: 8-Adult  |  Participants: 4-30  |  Cost: Starting at $249 for 2 hours  |  Requirements: Video Projector with HDMI port and speakers ; 1 large table for presenter ; tables with chairs for participants ; 0.5 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

“Now I’m ready to tell the story of The Doctor that I’ve had in my head.”
— Jose G.
“A marvelous exploration of Classic Who, New Who, and who knew!”
— Gloria N.

Funding Options

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Testimonials

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What programs do we offer?

Contact

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Doctor Who Writing Resources

Can't remember which Doctor experienced a particular adventure?  Looking for more explanations of the Doctor's history? Check these links for this and more.

TIPS & TOOLS FOR WRITING SCIENCE FICTION

Need some help getting your sci fi story off the ground or refining your idea? Check out these links that are sure to help you get started and focus on what matters. 

Get to Know Your Friendly Neighborhood Solar System

Take time out of your day to learn about how a day actually happens, not to mention the years, seasons, tides, phases of the moon, and lunar and solar eclipses. While you're at it, take a peek into the movements, operations, facts, and phenomena of the planetary bodies in the cozy community orbiting our sun, SOL. 

See my image carousel in the next section for a visual tour of the devices available in this program. 

Our Solar System's Planetary Size Comparisons - STEMpunk

Tour the Planets of Our Solar System

After a short bit of orienteering in our galaxy (and Universe), take a quick trip to each of the planets (and one dwarf-planet) in our Solar System and learn a few fun-facts as well as some very useful knowledge.

Earth - STEMpunk

Explore seasons, Tides & moon phases

After settling into our immediate neighborhood, learn about how  Earth's rotation makes our days, how its orbit makes our seasons, and how the Sun, Moon, and Earth interact to create the moon's phases and the ocean tides.

Solar Eclipse - STEMpunk

Recreate Solar & Lunar Eclipses

Wrap up your trip with a look at the most celebrated (and for some, the most frightening) aspects of Earth's little arrangement with the Moon; the mechanics of both Solar and Lunar eclipses.

Presentation

Are you up for a great visual and hands-on exploration of our planetary family as well as the neighborhood interactions of the Earth, Moon, and Sol?

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and materials are for showcase purposes only and not meant to be used without explicit permission.

Observation & Interactivity Tools

I am fortunate to have three specialized, elegant, and educational tools for this program:

  • Orrery: Consists of nine planets (pre-Pluto demotion) and their major moons orbiting the Sun at a precise 1/250 millionth interval, accurately reflecting the motions of the planets.

  • Tellurium: Features a light projecting Sun at the center of an orbiting arm that holds a model of the Earth rotating correctly on its axis as well as an orbiting Moon.

  • Sunspotter: Projects an image of the Sun onto a plate and allows groups to view the image simultaneously as well as make drawings that can be detailed enough to show sunspots and solar flares. (Will be included in program update)

Program participants observe and/or interact with these tools throughout the program, recording discoveries about the sun, planets, their motions, the phases of the Moon, the passage of days and seasons, the movements of eclipses, etc. in their special Solar System and Eclipse Passport Tour books.

Click on any photo to learn more about a device. Use the arrows at the left and right to move to different photos or simply allow the photos to scroll automatically.

Logistics, Fee & Delivery Requirements

Duration: 2.0 hour interactive program |  Age Range: 7-Adult  |  Participants: 4-40  |  Cost: Starting at $279 for 2 hours  |  Requirements: Video Projector with HDMI port and speakers ; 1 large table for presenter's items ; 5 medium tables with chairs for hands-on stations (2 stations with electricity) ; 0.75 hour setup and breakdown times; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

“You helped me see visually what I already understood in my mind, and helped me correct the misunderstandings I didn’t even know I had.”
— Farook T.
“My mom says I’m not very appreciative. Now I can tell her I know how to appreciate our solar system and eclipses!”
— Jerome R.

Funding Options

How do I get funding for STEMpunk?

Testimonials

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Geology & The Rock Cycle

Learn about fossils, minerals, the Rock Cycle, tectonic movements, and much more in this inquiry-based adventure that pits Her Majesty's Extraordinary Adventures against the brilliant Baron von Vaderstein in a race to explore the Earth's crust and learn about the rocks, minerals, and mysteries that await within. 

PRESENTATION

Want to join Her Majesty's Extraordinary Adventurers on a journey through the Rock Cycle?

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and materials are for showcase purposes only and not meant to be used without explicit permission.

Desktop and Sample Kits

Participants engage in guided, self-directed learning using the resource-packed Adventure Desktop and accompanying Samples kit complete with analysis tools. Use the arrows at the left and right to move to different photos or simply allow the photos to  scroll automatically.

LOGISTICS, Fee & Delivery Requirements

Duration: 5.0 hour interactive program |  Age Range: 8-Adult  |  Participants: 10-30  |  Cost: Starting at $499 for 5 hours  |  Requirements: Video Projector with HDMI port and speakers ; 1 large table for presenter's items ; tables and chairs for groups of 3-4 ; Large collection of materials drawn from home recycling ; 0.5 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

“I loved going up against Baron von Vaderstein. I hope we get to see him again!”
— Lyla A.
“A new world of rocks and minerals beneath my feet. How neat!”
— Savni G.

Funding Options

How do I get funding for STEMpunk?

Testimonials

What do our partners have to say?

Programs Catalog

What programs do we offer?

Contact

How do you contact us?


Land on Mars, Save the Egg, Beat the Budget

NASA’s Orion and Copernicus spacecrafts are ready for their mission to Mars. All that remains is for the next generation of engineers to design a vehicle that will deliver an astronaut safely to the red planet’s surface. Take up the challenge of building a lander out of everyday materials that will protect an egg from a two-story drop while also managing schedules, deadlines, budgets, team dynamics, unforeseen events, and more.

This program is a faithful simulation of what it is like to be on an engineering team in a fast-paced aerospace environment. Participants will not only have to carry out the obvious lander design, construction, and testing tasks, they must also manage budgets, reports, schedules, presentations, and documentation requirements as well as react to unexpected events.

Journey to Mars - STEMpunk

Workshop Breakdown

This workshop is a 7.5 hour program that can be delivered as a single session or split across 5 consecutive sessions, each session meeting for 1.5 hours.  A breakdown of the activities is below.

Project Briefing & Brainstorming - STEMpunk

Part/Day 01: engineering company formation, Project Briefing & Brainstorming

Participant groups will  form aerospace engineering companies and attend a NASA briefing on the Mars lander design program. At the briefing companies will  learn about the Mars lander's design requirements and parameters. Companies will then create a presentation summarizing their understanding of the challenges involved in a Mars landing and how they might address those challenges in a lander design.

Engineering Design Process - STEMpunk

Part/Day 02: Debate Lander Design Options, Select Initial Design & Build Initial Prototype

Participants will bring their independently developed lander designs to company meetings where they will advocate and debate design options. Each company will decide on a design (or on an integration of multiple designs), sketch an initial design draft based on its decision(s), and begin building initial lander prototypes.

Egg Lander Prototyping - STEMpunk

Part/Day 03: Test initial Prototype, Evaluate Performance & Redesign

Participants' companies will complete their initial lander prototypes, check those initial prototypes for compliance with NASA requirements, and run pilot landing tests. Companies will evaluate the initial prototypes' performances, revise and refine their designs based on results, and prepare to build a final prototype.

Lander Proving Ground - STEMpunk

Part/Day 04: Build final prototype & submit for compliance verification

Participants' companies will build their final lander prototypes incorporating design revisions and refinements drawn from their test results. Companies will then submit their final lander prototypes for independent evaluation to verify that each lander meets all of NASA's design specifications and requirements.  A review session will allow participants to learn from each other's designs and experiences.

Egg Drop Lander Finals

Part/Day 05: Final prototype Testing Followed By Results Assessment & Scoring

Participants' companies will test their final lander prototypes, record the results, and determine the winner of the NASA Mars lander contract. As a capstone, we will learn about the social and economic benefits produced by 50 years of NASA space programs.

See what our Partners have to say about this program and others in our Testimonials.

Please Note: Presentation and class materials are for showcase purposes only and not meant to be used without explicit permission.

Logistics, Fee & Delivery Requirements

Duration: 7.5 hours or 5 Days x 1.50 hours per day |  Age Range: 8-10 for basic, 11-Adult for advanced  | Participants: 10-30  |  Cost: Starting at $659 for 7.5 hours  | Requirements: Video Projector with HDMI port and speakers ; 3 large tables with chairs for assembly stations ; tables and chairs for groups of 3-4 ; 0.5 hour setup and breakdown times ; additional travel charges may apply. Contact for details.

Funding Options

Look into the Funding Options to help bring STEMpunk programming to your school or organization.

“It was like being every person on a Mars mission team at once...managers, engineers, scientists ... I even felt like the egg sometimes.”
— 'Tulia B.
“...it was a real challenge, especially working as a group sometimes, but it was so worth it to see the Great Narwhal [the lander] touch down safely.”
— Tony S.

Funding Options

How do I get funding for STEMpunk?

Testimonials

What do our partners say?

Programs Catalog

What programs do we offer?

Contact

How do you contact us?